| Using subdivide tool on the hilighted vertices, then rotating
needed edges, get result similar to next picture. keep things all quad except in
central vertice of the wrist |
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| The result you must get. Use axis constrained scaling to get nice
straight lines. |
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| For each future finger, select the central and the 2 border lines,
use the knife (midpoint cut) in a circular loop for knukles and tendons. |
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| Round the shape around knukle. |
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| We want to transform the single vertex of the knukle top in a nice
losange. To acheive such result, select the vertex, move it a bit laterally.
Use knife on the longer edge. Then subdivide the central edge of losange. Move the
new center down. Remake all quads. |
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| Select as shown, raise the vertex to form knukles and tendons. |
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| Create a new edge loop, quite near to the other. |
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| Select as shown. do a knife cut (exact line). |
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| Merge the new vertexs. |
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| Rotate the shown edge. |
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| Rotate edge next to it, quadify as shown. |
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| Merging 3 vertices at a time, and quadifying should get you to
this state. |
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| Merge 2 vertex as shown. |
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| Quadify as shown. |
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| Rotate the edge shown on the right. Subdivide the one on the left. |
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| Quadify and reshape. |
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| Merge the 2 vertexs. |
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| Here is the subsurfed result. It shows a nice flow of all the edges
without any pole bigger than 5 edges. |
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