| Move the selected vertive a bit down and back to break the straight wall effect. | ![]() |
| The only triangles left on top are the faces selected, lets get
rid of them. Merge circled vertices, quadify. |
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| We have 2 triangles left, but first we will resize a bit fingers. | ![]() |
| Selecting as shown, size around 0.92 factor. proceed for the 4 fingers. | ![]() |
| Move all fingers a bit to compensate for the resize we just did. Now it is time to get rid of the 2 left triangles by creating a new knife cut as shown. | ![]() |
| Create a new loop cut as shown. | ![]() |
| Select faces shown. | ![]() |
| Do a knife cut (midpoints). Dont cut the circled edge. | ![]() |
| Quadify and reshape. | ![]() |
| Subsurfed result. Topology is sound, and with little tweaking, you will get nice results. | ![]() |
| Sharpen a bit tendon edge markings. | ![]() |
| Lower a bit highlited edges. | ![]() |
| Merge 2 vertexs. | ![]() |
| Lower a bit highlited edges. | ![]() |
| Final subsurf result. Need to be softened a bit. | ![]() |