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fingers are not so easy as they need fine tuning. Be prepared to do and redo some times. Also it is much better to model each finger individually, rather than doing one and copying it. When you get the technic, it is quite fast to do. Fingers are not round at all, so the placement of each vertex is very important in this case. All pinchs or sizes are symetric and axis aligned. Dont expect absolute rules here, this is how i do, but you can find better ways. First make sure your fingers base tubes are symetrical. |
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| Cut some loops at 50%. | ![]() |
| Pinch shown edges a little. | ![]() |
| Bulge lower part. | ![]() |
| size up (around 1.05) and lower a bit. | ![]() |
| Size down and realign. | ![]() |
| Size down again. | ![]() |
| Lower those faces | ![]() |
| Flatten by lowering this edge. | ![]() |
| Size down the tip | ![]() |
| raise tip to realign. | ![]() |
| Subsurfed result so far. Keep tweaking till you get satisfying
results on the shape. Need to mark joints to get a nice looking finger. |
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| Cut a loop around 10% on each sides of joints. merge 3 vertexs on each sides, quadify. | ![]() |
| Select median vertex and move them to mark the joint. | ![]() |
| Subsurfed result. The marked fold nicely define the shape. It is possible to do more complex folds which add to realism, just repeat same procedure | ![]() |
| Cut a knife loop as marked. | ![]() |
| Move selected edges on the sides. | ![]() |
| Delete highlighted vertex. | ![]() |
| Extrude in bottom direction. | ![]() |
| Invert the 3 front vertexs as shown. | ![]() |
| you can now extrude the nail. Reshape as shown. note: the following method apply for short nails. For very long ones, you will need more vertex. |
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| Cut 2 new vertexs, reshape, quadify. | ![]() |
| Fill new faces. | ![]() |
| Subsurfed result. quite nice, but nail root is too soft and it is too flat. | ![]() |
| For the first problem, a loopcut will solve it. | ![]() |
| raising the selected edges will solve the 2nd. | ![]() |
| One tip shape. Various solution are possible here. | ![]() |
| Quadified result. | ![]() |
| Finished finger. light but acurate. | ![]() |
| The whole hand. You will have to spread the fingers a bit when all is finished. Features are are bit exagerared too, so they are shown clearly. You will want to soft things a bit. But this is also part of my method. do more and smooth later. The nice topology make this easy. |
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